-Powers-
Fighting Style: When fighting someone lower than herself she will primarily use either kido and/or her sealed zanpakuto. Rarely will she release the shikai phase just to get through to the opponent and call up the next one. Not only that but her fighting style matches somewhat with batto-jutsu (Rurouni Kenshin Reference) where high speed movements match that of one handed sword style. She uses no incantations for those of lower fighting ability than herself just to lower the ability of the kido for them. It is primarily a sign of pity that she will use to allow the fight to begin with interest. She does fight differently for higher persons though.
For those who are of a middle ground and still seeming potentially weak to her she will not release full bankai but her shikai is activated to potentially killing force. The fighting style of this is mostly spear head combat where her spear is the guide to ultimately taking down the opponent. She will rarely use kido except bakudo and still show pity to those of this realm with insults and weaker styled techniques. All in doing so to force the combat out of her opponent. She still uses the Batto-jutsu style but also applies gotetsu (Another Rurouni Kenshin Reference) where the blade is formatted above her head and focuses on the thrusting forward aspect using leg strength.
Lastly is how she confronts those of equal level or higher ranking. She doesn't show pity or mercy and will give it her all but no where near the beginning. She starts slow and irritating the enemy is the priority to where drawn out fights are the best for her and only get worst for her opponent. She primarily is one to use the chain style (God of War reference) to where she uses crushing blows with added velocity to make a more powerful killing blow. Utilizing kido to match potential with later and double incantations also provides great use in her fights with higher and equal classes.
When in the unreleased state her sword is mostly of an aerobic nature. The nature of aerobics are best and most fitting for her own persona while the blades gladly induce a grande performance. Jojo does multiple jumps and flips as she merges quick step movements of the Batto-jutsu style with the jumping and twisting of the karate style named Shota-Kon Karate. The main attacks she does are rabid and not always seeing as to the large scale plan. She depends on the geography mostly and when seeing it there she will take charge to attack the best possible moment.
When in her shikai she uses the spear most. Having to keep appearances and using her physical attacks most she balances it most and attacks with great efficiency whether draining or not. The overall uptake of the attacks she does are the same as the aerobic styled though with a spear instead. Mainly used to block incoming attacks the spear itself does grant her the possibly of grand effective attacks. Fifty Strikes in itself uses stamina extensible but she will savoir her foe and not whip out a technique until properly timed.
Whenever she needs, and that is indeed only when she needs, to release her bankai she will release the largest burst of spiritual pressure possible with her abilities. The wave itself depicting that it in itself is highly exponential and diagnosed with that being a grand attack. Though releases spiritual pressure for her is only a good deception among other things in the realm. She uses bankai in forms of big sweeping attack phases that focus on mid to close range combat while also using speed as a key attack component. Using what she knows to help fuel the attack to all potentials and fields.
Zanpakutou Spirit Manifestation: A spirit named Azami who is a goddess looking being. She has golden hair but her pale white skin has astonishing features. Her eyes are golden with no pupils and her lips are icy blue. Her fingers look as if she has frost bite yet they glow and are filled with radiating heat. Azami wears a two piece bikini colored dark blue where as her long blue hair is put into Egyptian style braids.
She herself is a brutal and unforgiving teacher. She will do what it takes to push Jojo till she breaks under the pressure. Her intentions are originally meant to only teach ways of defense but when Jojo starts to have nightmares of her past she must harden on Jojo with a freezing and unforgiving attitude no matter what it takes. This reflects by Azami instantaneously going to Jojo’s dream world then intruding in to get her to think of training instead of the nightmare. Azami hates it when her mistress is like this, so confused with nightmares, that she will do what it takes to bring her out of the night of dreams and into the ice world of the Zanpakuto.
Inner World(Optional): The inner world is a black world with no light but the filmy sunlight that pokes through the snowing clouds. The landscape is a frozen desert that pokes out as sand but the sand is actually snow. There is also just one platform in the area that levitates over all the land made of ice and is an arena where Azami teaches Jojo. There is a single hut near the northern edge of the fortress that also serves the purpose of guarding the catacombs underneath. There are only three dead trees on the surface and then a small frozen flower garden outside the hut.
This place is accessed in her dreams as she will train with Azami day in and day out here. The reasoning for such an odd place for her area is because it is the opposite of her average persona. Now unknown to all but Azami is that in this area are a cave/ labyrinth made of thick molten rock underneath all the ice. This allows the heat of the area but unexpectedly is that afterwards this soon melts the ground once in a blue moon (aka: when Jojo is not herself.). This area is constantly snowing with the condensation surprisingly not with rain due to the source of heat in the area.
Zanpakutou Appearances: Pictures: [list]
Sealed:
Shikai:
Bankai (Envision without the windows):
Sealed:
The sealed form of Jojo Shey’s Zanpakuto is that of a souba katana. This katana is sheathed in a black sheath with a red ribbon connecting it to her hip’s double sheath connection. The sword attached is kept nicely but the most abnormal of it is the way her Zanpakuto’s hilt is shaded and shaped. With a completely white clothed hilt that extends to two golden blades the hilt guard is shaped like a rapier’s from the medieval era.
The blade is a Souba Katana which means it has two katana edges extending parallel to each other with half an inch in between the blades while both face on direction. The blade’s length is fifty seven inches in length and the hilt is seven inches in length to be held on hand or double handed. The blade edge is sharp enough to be able to cut through the toughest of materials including Seki Seki. The sword looks worn as though it has seen many battles while the scabbard is ashed wood. This Zanpakuto is about eight pounds total.Shikai: J
ojo's unreleased blade shortens in size incredibly. Making itself into a brutal weapon forged to look like that of assassins. Azami's blade with ball and chain is a hybrid design compared to most sickle and chain weaponry. Part chain-sickle weapon, part kyoketsu shoge (dagger with chain, hook and ring), and part modern fighting knife; the result is a close quarters weapon which offers the wielder multiple attack methods. A truly unique fighting style is needed to use such a weapon. The style usually consisting of acrobatics while also necessary planning to take on a foe's arms and legs into consideration.
The stainless steel guard may deflect blows while allowing for an extra firm grip of the black, cord wrapped handle. Stretching 11.5 in. overall, not including ball and chain, this dagger features a ceremonial stainless steel saber style blade with hook at base. The stainless ball and chain allow for crushing blows, at ranges both near and far, as well as the ability to entrap enemy weapons or hands. This weapon forms the perfect balance to being able to ensnare and tangle up an enemy. The overall range of this blade by extending full chain length is approximately 12 feet.Bankai:
Jojo is to slash at the space in front of her and as she does this a wringing sound occurs upon her releasing her bankai. This ringing sound sounds like the ding of a bell to an office building that rings once for every person brought into the building. The building will grow tube like at first and then rooms, walls, stairs,etc. will all emerge out of the pillars of it within seconds. Each room will trap a person inside while Jojo is transferred to an individual room with a wall to wall screen.
The screen shows every person's location as well as the bombs placed everywhere within. While inside this room, which is the epicenter of the entire bankai, she may move rooms around into different hall ways and from those create an endless pathway to different areas. Upon calling out her bankai Jojo's appearance changes to cold blue hair, soft purple lips, golden skin, and pure red eyes.
Upon entry into her bankai there is only one way out and that is through the epicenter, unless one is of a high enough level to where he/she bursts through the walls from the inside and to the outside. Upon reaching the epicenter the room grows to a large arena that almost seems as though it is just as large as the bankai's original form. The building's schematics is 5 stories high (Equivalent to 60 feet), and 1000 feet across in area (100 ft X 100 ft). There is no set number of rooms and corridors except set by the number of those who entered the zone.Zanapkutou Release Names Shikai:
Kasva: AzamiTranslation: Grow: Flower of a Thistle
Bankai:
Lypsä ulos ohdakeTranslation: To milk out the thistle
Overall Ability: Azami, Jojo's zanpakuto, is classified as an explosive type zanpakuto. Requiring deception and trapping someone. This zanpakuto is primarily close combat till using a bomb to which she may use the explosive. Each explosive is classified as a different form of 'C'. Each C is of a different destructive power. C1 would be classified as the weakest while C5 is largest.
Trapping the bombs made in a veil of nothing that hides its reiatsu while Jojo leads the enemy into it or throws the enemy into one. Bombs can range from different sizes and following that may be placed in different forms and areas: such as the walls, bodies, and the ground. These bombs however release a certain sound frequency that lessons with the destructive properties of each one.
C1: Level 15 hadou force
C2: Level 35 Hadou force
C3: Level 50 Hadou force
C4: Level 70 Hadou force
C5: Level 95 Hadou force
Shikai Overall Ability: The abilities of Shikai can only create C1 to C4 explosive grade weapon techniques. This ability allows Jojo to create bombs into the spot that she cuts. The area can be anything tangible (bodies, ground, walls, objects) but it can not be that of the reiatsu based weaponry (cero, kidou, etc) or the air. The cut requires reiatsu to be channeled into the spot that is cut and then forms the bomb. The reiatsu forms around the blade for only a few seconds giving Jojo the stealth needed for her techniques.
The bombs are made up of reiatsu that solidifies into a small to large grade item. This reiatsu is a different color for the grade of bomb it is. C1 releases a high pitch noise that dogs can't hear and is colored green. C2 releases a pitch where hollows with advanced sensory can hear but the dog equivalent can't hear; the coloring red for the C2 bomb. C3 releases a mediocre noise where the heightened animal sense can hear it while the color is orange. C4 has a deeper sound to where humans may hear it and the color is pink.
The chain is used to capture an enemy while the chain has absolutely no ability but a technique that helps capture. This chain can do something to where it tightens its grip on something it captures like a constriction of something. Like a python the constrictions occur once something is captured in the chain.
Bankai Overall Ability: Bankai is the summoning of a large oblong office building. This building features a large catacomb feel while there are no windows and the rooms are all spread apart by being connected to different corridors. The basis of these rooms and corridors all spread out and link together while just one room, otherwise known as the arena, is located in the epicenter while also being the control room to where a view screen shows Jojo where bombs are hidden and where each person is inside of her bankai.
The bankai allows Jojo to utilize all the bombs of the shikai while also performing the C5 bomb. The C5 has the slowest of sounds that anything but the deaf can hear, while this color is a pure silver. The bankai randomizes the spot that has the bomb inside the human body (Roll of the dice tells where it is. 1: a leg, 2: an arm, 3: right shoulder, 4: the gut, 5: the chest cavity, 6: the brain). Although this C5 bomb doesn't harm any of the body intentionally the person must intentionally attempt to harm the owner of the bankai or someone stuck inside the bankai. The C5 bomb, if detonated, will only have enough energy to blow up what ever it is held in. If the head then it will blow up a large enough explosion to where only the head is gone. If the chest cavity explodes then same thing applies to where it is only big enough to blow up that piece.
Now upon getting out of or in the bankai there are 20 C5 explosives surrounding the bankai area with radius to where they sense spiritual pressure. This explosion is huge and will destroy almost anything. The radius of each explosive is 500 meters a piece. The bomb will explode into where it will fill that radius plus half (250 meters) with explosion. That explosion is fatal but won't trigger any of the other explosives of C5 power.
Each room has a C3 bomb in the center and C1 bombs on the other side of doors. While each room is the size of an average thirty person capacity school room. The cooridors can have many to none explosives of only the C2 capability. These C2 bombs may be generated at will by Jojo but only 50 feet away from the target. Any closer and it will appear to Azami that Jojo is trying to endanger her foes thus destroying the bomb inside Jojo's body.
Zanpakuto Techniques: Shikai- Constriction Spine: Allowing the chain to strengthen it's grip around what it constricts while also releasing small spikes that dig into the opponent the more they move around. These spikes are cone shaped with two centimeters radius. They can grow forever though they grow an inch per struggle/movement.
Drawback: 50 Reiatsu for initial use. 50 more reiatsu per inch created.
- Bleed-out Disaster: By cutting her left wrist Jojo is able to throw her blade up into the air. Upon doing so she will keep hold of the chain and channel her reiatsu through it to where she sends out multiple arrows (each one being that of a C3 bomb equivalence). These arrows fire rapidly and in unpredictable movements all around Jojo. Jojo is the epicenter and is untouchable by the arrows, unless she moves from that initial position. Upon moving she risks being hit by the arrows. The complete range is a fifteen foot radius of Jojo and the arrow count is 200. Upon the arrow hitting a body; the arrow will sink into the body and then explode inside that body the next post. The explosion is only enough to destroy the target and is not at all possible to destroy the outside area of the body.
Drawback: 300 Reiatsu
Bankai- Rain from the Heavens: While inside the bankai Jojo can cause it to begin raining inside any room she pleases. Though this rain is not the kind you would find any other time. This rain has the power of a C1 bomb and Jojo may be harmed by it if in the same room as the rain. Due to the possibility of not being harmed she doesn't inhibit herself to be killed by her own bankai.
Drawback: 150 reiatsu
- Room of No Rules: The "room of no rules" can be made by Jojo to which she can allow two enemies to end up in the same room to where her voice says one must kill the other before passing on to the next room. This is the only room she may control completely and it is also the only bombless room though once leaving the room the bomb in your body reactivates and the rules surrounding it does as well. Jojo can not set foot into this room so there for that room can be a semi-safe haven of all bombs till someone leaves.
Drawback: 300 Reiatsu
- Wired Wall: Allowing Jojo to create trip wire across the ground near or in front of an upcoming bomb this allows her to effectively lead an opponent into a trap of being blown up by a bomb laid out onto the floor of the bankai building. Trip wire is made out of a thin wire metal that can barely be seen and is easily tripped over if not sensed out properly.
Drawback: A crack in the wall can tell where a trip wire has originated. 50 reiatsu.
- Pendulum Mayhem: A trap from the horror movies this allows for 6 pendulums to forms and swing in alternative and diverse patterns that one must clear all along the way because these Pendulums all circulate and follow the opponent as they swing with speed. Each one may be blown up if touched with force of an C4 bomb. These have the explosive radius of the ten feet.
Drawbacks: 250 reiatsu